A Voice in the Warp

Mission 4
Stutters in the Swamps

=9A86 SA IMP TT=
=4.925.999 M41=
=ITT EZEKYLE VON HAFFEN=

Another acolyte team, consisting of members named Elvira, Lucas, Sebastian, and Shandi had been sent on a mission into uncharted swampland. Having received a distress message shortly into their mission, and the party having gone missing, it was our task to locate and rescue them. Retracing the footsteps we were able to discern from their message, we followed the river upstream from their wrecked vehicle site. It was not long until we located the first party member. We came across Sebastian’s body floating downriver; upon examination, we determined that he died of what appeared to be human bite wounds. By nightfall, we had reached the tributaries aforementioned by the preceding cell. Needing shelter for the night, we took board as guests in a nearby mansion.

The residents of this mansion appeared to be of honourable descent and good faith. However, shortly after arrival, it was discovered that the entire mansion was a facade. Our hosts and their servants were puppets to daemonic forces, driven to kill us. We did away with them quickly and without hassle. Doors and windows would not budge; we had no way to exit. Under my lead, we swept the aboveground floors, looking for clues to our escape. In a guest bedroom we discovered Shandi’s body, left in the decay of her suicide.

We camped out in the master bedroom with plans to explore the basement floors in the morning. With the night came further evidence of heretical forces at work in the house. Stone walls danced like boiling water; objects moved without reason. The morning exploration led to the discovery of an underground tunnel, and a third recording suggesting the others had attempted to escape through it as well. Following the tunnel, we arrived at a shanty town of strangely pallid people. Incapable of any form of communication, they were of no aid to us. However, we were led by a ghostly member to an old man sitting in a side alleyway. His vicinity was covered in strange markings which hurt the eyes to look at, and clearly had daemonic associations. Against all logic and common sense, Six decided it was necessary to shoot the old man. His foolish actions led to the summoning of a terrifyingly large daemon, rotting and smelling of illness. Thankfully, I was able to diffuse the situation. Weakening the daemon with holy words, I managed to finish it off in a spray of gunfire. We were quick to exit the tunnel afterward, at which point the mansion collapsed in a heap of rubble.

Following the tributaries, we reached the walls of a town. The town appeared to be loyal to the Emperor in nature, having erected a pristine basilica to Him at their town centre. However, we were met with gunfire, seemingly from a sniper in the basilica towers. Carefully making our way through the town, we finally managed to get close enough to the tower for our assassin to chase the sniper. However, D’jinn was not successful in his pursuit. Meanwhile, the rest of us discovered the flayed remains of our third acolyte, Elvira. Six ran off on his own in the early hours of the morning, returning with word that Lucas had left the town only recently. We managed to locate him in a house besieged by zombies which he had been holding up for several days.

After rescuing him, we activated our beacon, and reassembled with you in the Valkyrie.
There we received our second mission: to infiltrate a mechanicus shrine and take out its secondary generator in preparation for full assault. We sent our techpriest undercover in order to locate inconspicuous points of entry. However, Kor returned having fully completed the mission single-handedly. The assault at hand, our force was required to do our part in the attack. Under your direct leadership, we stormed the shrine, and achieved flawless victory.
All in His name, of which the sweetest of hymns are made.
=A PARIS=
=9S86 GT IMP TT=
=IOCANTHOS VIA PORT SUFFERING=

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Mission 3
A Bloody Bellow

Document Name: =I= Report to Interrogator Von Haffen
Document number: 6741
Date: 4.820.999 M41
Authorization: [Red] Six
Astropathic duct: Bastion psykanna duct 7
Clearance level: Gamma

Interrogator Von Haffen,

As per your orders, we have come close to uncovering the mysteries of the Port Suffering murders that have occurred recently. On your departure, we decided to investigate the latest murder that had taken place at a nearby warehouse. It was quite clear that this murder had been very ritualistic – the body and its parts were carefully arranged, and practically put on display. The blood, steaming in the cold of the meat freezer, was also laid out in the form of a strange symbol. While investigating the scene, we engaged a few warriors who simply ‘appeared’ in the room – they were chanting in a strange tongue, and their bodies disappeared on death. I have never faced anything of the like before, and am unsure of their nature. Fortunately, thanks to my skill and little help from the local authorities, we were able to leave the scene unscathed.

Upon further research, I uncovered a link between the murders and some nearby towns. On visiting one of these towns, Colestonville, we learned that the neighbouring town of Drake’s Hollow had recently been raided, leaving only one survivor. This survivor, Talia, was being sought after by Confessor Eutalus’ Saints, and was seeking refuge at the saloon at Colestonville. Paris was able to find and speak to Talia, and convinced her to come with us for her safety’s sake. We then decided it best to visit Drake’s Hollow as a possible lead for the murders back at Port Suffering. On arriving there, we were surprised to see that this town that had supposedly been ‘wiped out’ was still quite densely populated.

I decided it to be safest if Paris and Soloman went ahead with Talia as their guide while Kor and I stayed behind to provide cover. It was fortunate that I had us wait outside the town – we were able to see Confessor Eutalus as he arrived there, along with an armed guard. At this time, Kor and I decided to join Paris, Soloman, and Talia, only to discover the hellish pit that the place had become. The town was filled with heretics and mutants, living together in a malformed harmony. As a result, I had no doubt that the murderer must have been from there.

We learned that, before leaving, Confessor Eutalus visited Vorasha the Forsworn – the head of Drake’s Hollow. As such, we made it a priority to see what the connection between the two was. We decided that a quick look through Vorasha’s house may also give us some indication as to who was responsible for the murders. I decided it best to send Kor, Paris, and Soloman sneaking through the house while I distracted the guards and held them at bay. While I went about this plan, I saw Confessor Eutalus near the building as well, despite the recent news that he had left. I didn’t allow him to distract me, however, and continued on with the task at hand.

Though my plan was flawless, I didn’t expect the trio to be incapable of a simple task such as theirs – they managed to alert the guards, and within moments we were vastly outnumbered and outgunned. As I held back and fought off the heretics, Vorasha challenged us to a battle at his fighting pit; if victorious, he would give us the evidence we needed. Soloman, in his cowardice, leapt out of a window, while the rest of us accepted his challenge.

Though Soloman returned to fight alongside us – perhaps ashamed of his previous folly – his assistance was not quite needed. With only a little help from the others, I was able to kill this ‘great warrior’ within moments. Unfortunately, Kor has been gravely injured once more, having lost his arm as he attempted to battle Vorasha. As of now, he is still in need of medical attention. With evidence in hand, we immediately departed for Port Suffering, and were able to catch the murderer red handed.

There was a minor hostage situation, but Paris, Kor, and I were able to capture the culprit alive, and will be bringing him in for interrogation. Meanwhile, we await further orders.
For the Emperor,
Six

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Mission 2
Murmurs of Mayhem

=8A97 SA IMP VTT=
=4.736.999 M41=
=ITT EZEKYLE VON HAFFEN=
=VOX TO TEXT TRANSCRIPTION=

AFTER SUCCESSFUL APPROPRIATION OF SMALL VILLAGE, RETURNED TO WARBAND CAMP WHERE THE VOICER CONGRATULATED US. WAS CLEAR WE WERE IN HIS FAVOUR. WE WERE SENT ON SECOND MISSION TO CAPTURE PRISONERS FROM FLEEING CONVOY, THOUGHT TO BE FROM RECENTLY ATTACKED VILLAGE. SMALL CONFLICT MET, SEVENTY PRISONERS CAPTURED AND PUT IN CAMP PRISON. ACOLYTE FROM ANOTHER CELL DISCOVERED TO ALSO BE WITHELD IN PRISON. DISTRESS TRANSMISSION FROM ACOLYTE SEVERAL DAYS LATER INDICATED SUSPICIOUS ACTIVITY IN NEARBY CAVE. RESCUE MISSION OF ACOLYTE REQUIRED IN ORDER TO FOLLOW-UP CAVE INFORMATION. I OPERATED RESCUE MISSION SUCCESSFULLY WITHOUT IMPEDIMENT.

ACOLYTE INSISTED ON IMMEDIATE CAVE INVESTIGATION. HE AND I WENT TO INSPECT WHILE KOR AND SIX REMAINED IN CAMP. URGENT: CAVE INVESTIGATION REVEALS STONG SIGNS OF DARK FORCES. CAVE CONTAINS FLESH-FORMED RING.UNNATURAL WORLDS SEEN ON OTHER SIDE, APPEAR SIMILAR TO IMPERIAL CATHEDRAL WORLDS BUT OF DARK NATURE. MARINES SEEN ENTERING CAVE THROUGH RING, NOT OF USUAL UNIFORM AND APPEARANCE. DIFFICULT TO DESCRIBE SINCE FLED ON SIGHT. ACOLYTE LOST IN RETREAT.

SECOND VISIT TO CAVE WITH SIX REVEALED RAPID SPREAD OF FLESH-FORMS AND NON-HUMAN GUARDS WITH TENTACLES. ON DEPARTURE, I NOTICED SIX CARRYING THE VOICER’S SWORD. SWORD SEEMED TO DISTRACT HIM MOMENTARILY BUT SEVERELY FROM TASK AT HAND. URGENT: SWORD IS CLEARLY OF DARK ORIGINS. SWORD DISILLUSIONING SIX OUTSIDE OF HIS KNOWLEDGE OR ACCEPTANCE. APPEARS TO GROW INCREASINGLY SEVERE WITH TIME. ATTEMPTS TO CONVINCE HIM OF DANGER PROVE FRUITLESS.

DAILY SERMONS AT CAMP WERE GROWING INCREASINGLY HERETICAL, RADICAL, ANTI-IMPERIUM. CONTACT WITH YOU GAVE INSTRUCTION TO CAUSE DAMAGE AND LEAVE. RIGGED AND PLANNED GRENADES LEFT CAMP IN CHAOS, RUIN. VEHICULAR ESCAPE TO PORT SUFFERING FOLLOWED. UNFORTUNATELY I BLACKED-OUT SHORTLY AFTER. AWOKE MISSING LEFT ARM, SHATTERED RIGHT ARM. WAS INFORMED A CHASE FROM CAMP RESULTED IN FIRE-FIGHT. I HAD PASSED OUT AFTER ATTACKING SEVERAL MEN. ENEMY GRENADE LED TO TERRIFYING CRASH FOLLOWING . KOR ALSO INJURED.

REQUEST FOR BIONIC ARM. DISABLED FROM CONTINUING TO SERVE EMPEROR AT FULL CAPACITY WITHOUT USABLE ARM. WISH TO BE ABLE AGAIN TO SERVE IMPERIUM TO FULL EXTENT.
HIS IS THE NAME OF ORDER AND JUSTICE.

=END TRANSCRIPTION=
=A PARIS=
=8S97 GT IMP VTT=
=IOCANTHOS VIA PORT SUFFERING=

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Mission 1
A Whisper in the Wind

Document Name: =I= Report to Interrogator Von Haffen
Document number: 6739
Date: 4.587.999 M41
Authorization: [Red] Six
Astropathic duct: Bastion psykanna duct 7
Clearance level: Gamma

Interrogator Von Haffen,

The first few weeks on Iocanthos have proven themselves quite eventful. Though we have not yet compiled enough information on the mysterious Voicer, my squad and I are well on our way to understanding the situation at hand.

Our arrival on the spaceport was not as smooth as I would have liked. Within mere moments, in the search for information, Acolyte D’jinn Soloman found himself in a scuffle with quite a few of the locals. Had it not been for my direction, and the ultimate assistance of Kor, Paris, and myself, we would be missing a member already. In this effort to save Soloman’s hide, Kor and I were apprehended by local authorities, as you may already know. This setback was quite unfortunate, but we were able to return to the task at hand fairly quickly.

Soon enough, we followed a lead to arrive at a town recently raided by the Voicer. The entire town was ravaged, and the inhabitants had been burned at a pyre in the town-centre. There was a strong proclamation of ‘death to all heretics’, but at the same time, there were questionable etchings in the ground around the pyre. Though none of us could read these glyphs, I wouldn’t be too surprised if they had heretical origins themselves. No amount of interaction would garner a response from them, but they seemed to sway back and forth on the ground. Unable to learn anything further, and after restocking on supplies, we moved onwards, following a trail that lead us to the Voicer’s camp.

Again under my leadership, Paris and I were able to infiltrate his camp in the guise of supporters, while I had Kor and Soloman stay hidden, away from the camp. The Voicer was, at the time, inducting many other new supporters, and Paris and I were added to his audience. As he spoke of his plans to invade yet another town, I intervened. He seemed convinced that the town was tainted, and I merely questioned as to how he was so certain. Saying that the Emperor had told him so, he put me in charge of his new recruits – an army 150 strong – and set me with the task to cleanse the town of its heresy.

I set Kor and Soloman ahead to scout out the town before my army and I arrived at its gates. From what they reported, it was a very devout town, and there were no signs of heretical activities. Unfortunately, for the greater good of the mission at hand, I had to continue on with the Voicer’s request – being in good standing with him would make it easier to extract information from him. Fortunately, Kor and Soloman were able to evacuate a few of the townspeople before we arrived. Upon our arrival, and under my command, we were able to swiftly end the battle. We suffered minimal losses, and Kor and Soloman proved themselves to be quite courageous. Of course, a victory like this is only to be expected, given my history with the Guard.

At the end of this battle, however, the Voicer’s men rounded up the town’s survivors into a Church, and asked me to set it alight. I was told that the Church was tainted, but without any evidence, I refused to perform such an act. A few innocent lives may be sacrificed for a larger goal, but such an act of heresy is not required. At this time, Paris seemed more than eager to take my stead, and set the Church on fire, killing all the survivors within it. I am not sure what to think of him, considering this act. On the one hand he helped me out of the situation, on the other, he burned down a Church of the Emperor – unfitting of a cleric, I would think.
At the moment, we are marching back to the Voicer’s camp. Perhaps the following weeks will be more conclusive in terms of these investigations. As of now, I have nothing further to report.

For the Emperor,
Six

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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